Bowser's Dark Matter Plant: Darkness on the Horizon

The purplish-black liquid will kill you upon impact, so try not to land in it! Use the moving yellow platforms to climb up this first section. While you can jump from one to the next, it's better to wait for them to line up, then run across.

Around the corner are three spinning cylinders. Run across them one at a time when they line up. Alternatively, you can bypass this section completely by long-jumping and performing a spin attack at the end.

Head right into the multi-gravity section, and jump into the pink section to pull Mario to the ceiling. Jump onto the yellow block and position Mario anywhere on the left side, then ride it into the green section.

Note: If you fall off the yellow block, you can backflip onto a block near the bottom which you can use to jump back to the yellow platform.

After the block enters the green section, get ready to leap to a platform above when it moves close and ride it to another yellow block.

Position Mario in the corner of the block and ride it into the blue section, then leap to the platforms when the block comes to a stop.

Climb the pole to the floor above, and jump off carefully to avoid the dark matter holes that move around the platform. Now you'll have to use the moving pink platforms to cross the gap, however, you'll have to avoid the subspace holes that are revealed as they move. We suggest standing on either of the two bottom platforms first, as they only have one hole each (as opposed to two on top), then work your way to the top one after setting foot on the second set of platforms.

After crossing, use the yellow platforms to climb up the dark matter section, but watch out for some more subspace holes on the left, then the right.

Follow the path to the building with the multi-gravity sections. Now to make it through this section alive, you'll have to position Mario on the appropriate side of each block to avoid being pulled into the dark matter - you'll see what we mean.

Start off by jumping onto the blue platform and riding it down to the purple, T-shaped block and leap to it. After moving into the blue section, jump onto the gray "+" shaped block and stand on its left side (ideally the bottom-left corner) as you move into the green section.

When in the green section, make sure you position Mario in the bottom-left corner before the block rolls into the pink section. Subsequently, move Mario to the bottom-right corner before the block moves into the gray section.

In the gray section, move up along the right side of the block to the yellow L-Shaped block. Position Mario in the corner before it moves into the light blue portion, then leap to the nearby platform. Yes, freedom at last!

Catch a ride on the brown platform up a level, then destroy the crystals on the next two platforms to free the Lumas, who will create stairwells you can then use to climb up to Bowser. But don't forget to grab the Power-Up mushroom encased in crystal near the second Luma.

Boss: Bowser

This battle plays out just like the first time you fought Bowser, except now he's faster, and slightly tougher.

Bower can't be attacked directly, well, not at first. So focus on avoiding his three main attacks: Fireballs, energy waves, and jump attacks. Every time Bowser lands from a jump, a least one energy wave will emit from him and continue around the entire globe. Try to jump over these while running at them, to insure you clear it completely.

Speaking of which, you'll have to use Bowser's ground pound attack against him to deal damage. Whenever Bowser spins in the air, that indicates he's going to try and land on you with a ground-pound. Quickly run to any of the several blue domes on the planet and watch for Bowser's shadow to appear over it; now quickly get out of the way while Bowser lands right on it, catching his tail on fire. This is his weakpoint.

When Bowser's tail on fire, he'll run around the globe in desperation trying to fan it out. Now here's the thing; Bowser's fast, so you won't be able to chase him down from behind. Instead, turn around and charge at him head-on. As soon as Bowser sees you, he'll turn around and run in the opposite direction - this is your chance to attack. As soon as Bowser's tail turns toward you, damage it with a spin attack to force him on his back, stunning him.

With Bowser stunned on his back, simply run up to him and perform a spin attack for the first hit. This is really easy the first time, as he stays in one place. However, for the 2nd and 3rd hits, he'll actually slide around the arena on his back - run around the globe in the opposite direction to intercept him.

After three hits, Bowser will admit defeat.

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Comet Observertory

Comet Observertory
Sorry for the blur image. This was caused by my computer. Any inconvience caused is much regretted.